This is a good tool for clearing minion waves and punishing grouped enemies while also making it difficult for them to recover from a sudden onslaught. This ability's cooldown is reduced every time the Beast lands an auto attack (similar to Rona/Alpha). The Beast swings his massive claw in a cone area in front of him, dealing fair damage while also applying Mortal Wounds to everything he hits. The Beast also gains bonus movement speed and attack speed based on missing health. Whenever the Beast takes damage he leaves a pool of acidic blood on the ground that has the same effect as "Bile of the Beast". His passive is replaced with "Eldritch Blood". You NEED to be careful when using this ability as it can leave your team very vulnerable if the enemy is fast/smart. Once this ability has ended the Beast turns back into his human form, regains a small portion of his missing health and is slowed heavily for a short duration. However, this move takes 3 seconds to take effect, giving the enemy team plenty of time to prepare if you let them. For 10-20 seconds the Abomination gains increased movement speed, armor, shield, attack speed and damage, but significantly reduces his attack range down to average melee range and reduces the healing he receives by 50%. "Transform" causes the Abomination to become the Beast.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |